Vast plains of snow and ice, with little in the way of life.
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Dapper Dog
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

The team has arrived at the location that will do the most damage. Bizi waved for them to set the device down and looked it over and said in Ortolan, "Looks simple enough, you cover me and I will set us up the bomb."

He gives the group a wink.

The pirates were not prepared and so only a small group arrived, two groups of pirate gunners, their leader and a mercenary hunter killer, dressed in full Mandalorian armor. The area was large office like area with rough hewn floors several tables and crates and lots of portable equipment. There were two ways in and both sides had pirates. The leader was on one side and the merc on the other.

OOC: Cool checks for initiative. Mercenary is Adversary 2 with Defense 2 and Pirate Boss is Adversary 1 with defense 1. They are all at Medium range from them.
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Jan Melmoar
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Re: [Day 8 - LM] Tower of Power

Post by Jan Melmoar »

Tower of Power Cool initiative Check: 1eP+2eA 3 successes, 2 advantage
ImageImageImage

Jan's rifle begins to spool up with an ominous whirring sound.
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Jo'ren Rath
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Re: [Day 8 - LM] Tower of Power

Post by Jo'ren Rath »

"You got it pal."

King Jo'ren's lightsaber didn't whir, but it certainly looked ominous as the two blades crackled to life.

D8. LM. Tower of Pain. Cool.: 1eA 1 success
Image

(OOC: Since it's Cool and they are not prepared I'm guessing we can start with weapons drawn?)
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Cynella Alde
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Re: [Day 8 - LM] Tower of Power

Post by Cynella Alde »

Cynella puffed out her jacket before heading on up into the fray. Time to show both these never-do-wells how the Republic got things done.

---

D8 LM Cool for Initiative: 1eP+3eA 2 successes, 3 advantage
ImageImageImageImage
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Dapper Dog
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

Image
The stage was set as Bizi started to get to work.

OOC: Bizi will go last as he status up the bomb, he can be targeted and it will take three rounds to get the device online. Reinforcements will arrive in five rounds.

Mercenary is Adversary 2 with Defense 2 and Pirate Boss is Adversary 1 with defense 1. They are all at Medium range from them.

Pirate Scum Inits: 2#2eA 3 successes 2 successes, 1 advantage
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Pirate Leader Inits: 1eP+2eA 2 successes, 2 advantage
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Merc Inits: 3eA 1 success, 4 advantage
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Initiative

PC 3 successes, 2 advantage
NPC 3 successes
PC 2 successes, 3 advantage
NPC 2 successes, 2 advantage
NPC 2 successes, 1 advantage
NPC 1 success, 4 advantage
PC 1 success
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Jan Melmoar
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Re: [Day 8 - LM] Tower of Power

Post by Jan Melmoar »

"Hello boys."

Jan raises her new rifle as time seems to slow. It's a sleek weapon, silver and black, bulky but light with a large barrel. A marksman's rifle, accurate and high powered. It is also sporting one singular modification, a sleek white square device attached to the central gas reservoir. A device glowing an angry red.

"Goodbye boys."

She pulls the trigger and the room turns crimson as the weapon vomits a torrent of neon red blaster fire, an entire company's worth of shots unloaded in an instant. Jan appears to be laughingly wildly as she fires, her face lit ominously from below by the sheer volume of fire.

Day 8 Tower of Pain attack round 1, autofire at mercenary average range, true aim and dead-to-rghts maneuver and flipping a destiny: 9eP+1eA+1eB+2eC+1eD+2eS 5 successes, 7 advantage, 1 Triumph
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(( Superior grants +1 advantage so it's 8 up and the triumph, using them all to hit 5 additional times with the autofire for 6 hits all up. Allocating them to the merc until they die, then the leader until they die and then the minions.

Hit 1 is 23 damage pierce 3 (12 base, deadly accuracy, dead to rights, 5 successes)
Hits 2-6 are 20 damage pierce 3.

Jan will dodge x2 and flip a destiny in response to any fire back at her for 3 difficulty upgrades and 2 defense ))
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Dapper Dog
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

Old-Merc.jpg
Old-Merc.jpg (24.35 KiB) Viewed 6212 times
The Merc was pissed, and the hired gun was good. Too good. Thank goodness he had Old Zika in his hands she never let him down.

His system flooded him with kolto, it was time to make this kriffing poodoohead pay. Old Zika did not let him down as he fired from cover. If this was his last hurrah, then nerf herder was going with him.

OOC: takes 28 wounds total, still standing. Stim as incidental down to 22 wounds. Takes aim and auto fire enabled on Jan. jan hit for 15, boosted to 20 wounds for first hit, Pierce 2, auto fire enabled for 2 out of 9 and triggers autofire twice, so now 6 out of 9, and critical Injury twice on for total of 8 and boost next ally.

She takes 20 wounds, then 15 and then 15, all with Pierce 2. Next player.

Old Merc vs. Jan + True Aim + reduced range Band + Auto Fire: 7eP+1eD+3eB+2eS+2eC 3 successes, 8 advantage, 1 Triumph
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Old Merc vs. Jan + True Aim + reduced range Band + Auto Fire: 1d100+40 139 Bleeding Out

Old Merc vs. Jan + True Aim + reduced range Band + Auto Fire: 1d100+50 117 Blinded
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Dapper Dog
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

OOC: Forgot the Triumph, he upgrades his next ally's roll.
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Jan Melmoar
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Re: [Day 8 - LM] Tower of Power

Post by Jan Melmoar »

((Thanks to the power of durable for this horrible, horrible injuries))
Day 8 Tower of Pain, critical injury, gruesome injury roll: 1d10 2
Day 8 Tower of Pain critical injury, horrific injury roll: 1d10 6

Jan goes down, hard. Bits of her are quite literally blasted off.
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Re: [Day 8 - LM] Tower of Power

Post by Jo'ren Rath »

That was bad. Very bad.

Someone had to distract them from Bizi so Jo’ren charged the Merc and did his best to take him out of the fight before he could the same again to anyone else.

---

2 x maneuver to move to Engaged.
Action to attack Merc.
Incidental to use Second Wind to recover strain.

D8. LM. Tower of Pain. Attack the Merc. Weapon adds 2 advantages and -1eS. Adversary 2.: 3eP+3eA+2eB+2eF+2eC+1eS 5 successes, 1 advantage, 2 Light Side, 1 Dark Side
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Destiny flip to use LS pips.
19 damage Breach 1.
2 advantage to activate Linked for the same amount again.
1 advantage to activate Crit if he's still standing (Boost to next PC if not).

WT: 0/22
ST: 2/15
Defense: 2 Ranged/ 3 Melee
Player flip to upgrade if attacked.
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

Image

The old merc knew it before he felt it, the cold grasp of death pulling him from this life. It had been a good life, working as young pup on Korriban teaching wanna be Sith how to fight… causing trouble on Nar Shaddaa with a would be Mandalore. To the many months of the Bankor campaign that ended poorly but hey he found his wife there, and even had a son.

He taught the boy how to farm, live a good life, a life he could never have. Sokon the draw of a the merc life pulled him back to Ziost only to watch a Sith kill one of his close friends, someone she thought of as an ally. He vowed to never work in Sith space and spent time doing work on Alderaan but he missed his son, he was a man now and had his own family on Dantooine.

He would have to go there, just one more job and then he could go home.

Just walking through those golden fields, going home.

Image

OOC: He is defeated.
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

The pirates fire on Jo’ren in a hail of blaster fire from both sides trying to tear him down in the crossfire, perhaps not as effective as they liked; they do cause him to drop his weapon in the conflict!

OOC: Two minions groups of three pirates, first group is at short and missed and used their advantages to drop his weapon. The second group moves forward and shoots at Jo’ren dealing 14 wounds, but the group has 3 threat to use.

Last group will wait for the threat to be used.

Pirate Scum vs. Jo'ren + Destiny at Short: 2eP+1eA+1eC+2eS 1 failure, 3 advantage
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Pirate Scum vs. Jo'ren + Destiny at Medium: 2eP+1eA+1eC+1eD+2eS 4 successes, 3 threat
ImageImageImageImageImageImageImage
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Re: [Day 8 - LM] Tower of Power

Post by Jo'ren Rath »

With Jan down he knew he needed to hold the Pirates' attention for as long as possible. As the second volley struck him Jo'ren used the brief flash of Pain to call on the force and pull his saber back into his waiting hands. His face mask turned to those who had shot at him, and they felt a moment of fear.

Jo'ren takes 4 wounds.
2 threat to pick up his weapon.
1 threat to deal 1 strain.
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

The leader shouted in Huttese, "Kill the big'un first!" But his shots were wild with fear.

OOC: Maneuver to give allies a boost die on their turn, and he missed but using advantage to give Jo'ren a setback on his next action.

Pirate Leader vs. Jo'ren destiny flip: 2eP+2eA+1eC+1eD+2eS 0 successes, 2 advantage
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Initiative

PC 3 successes, 2 advantage
NPC 3 successes
PC 2 successes, 3 advantage
NPC 2 successes, 2 advantage
NPC 2 successes, 1 advantage
NPC 1 success, 4 advantage
PC 1 success
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Cynella Alde
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Re: [Day 8 - LM] Tower of Power

Post by Cynella Alde »

Years ago, Cynella had thought she had understood violence. It was agitating getting concussed, stinging to get sliced, and killing even when justified weighed on the heart. None of that had prepared her for watching all of the weaponry tear people apart.

"Jan!" For all their differences, Cynella would have protected her, regardless of the extent. Now she needed to keep the ortolan alive. "We're all going home soon."

She stood in front of the ortolan, snap drawed her blaster, then fired upon some of the goons. While her weaponry wasn't nearly as impressive, she did manage to land some shots.

---

Incidental: Quick Draw
Maneuver: Bodyguard 2 on Bizi (upgrade any checks against him twice)
Action: Shoot at Minions

D8 LM Round 1 Ranged Light at Medium against Minions, Accurate 2: 1eP+3eA+2eD+2eB 0 successes, 3 advantage
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D8 LM Round 1 Missed Jo'ren Boost: 1eB 1 success, 1 advantage
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Base Damage 8 for 9 Damage with Pierce 2. 1 Advantage to Boost Next Roller, 2 Advantage to Free Maneuver: Side Step 2 (upgrade ranged attacks against her by 2), 1 Advantage to regain Strain.

Soak 6
Defense 0
Wound Threshold: 0/21
Strain Threshold: 3/13

Flip Destiny if targeted by Ranged.
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

One of the pirates is down and anotehr harmed in the firefight.

OOC: One of the pirates falls and another is injured with 2 wounds. Minions #1, back to PCs at top of the round.

Initiative

PC 3 successes, 2 advantage
NPC 3 successes
PC 2 successes, 3 advantage
NPC 2 successes, 2 advantage
NPC 2 successes, 1 advantage
NPC 1 success, 4 advantage
PC 1 success
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Jo'ren Rath
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Re: [Day 8 - LM] Tower of Power

Post by Jo'ren Rath »

"You should have surrendered."

There was a flurry of blows as Jo'ren went all in against the Captain. He used the force to pull him right onto one end of the saber before twisting the blade viciously.

2 Maneuvers to Engage Captain (assuming Medium range).
Action to attack.

"Focus your fire." He pointed at the same group of Pirates Cynella had shot at before

---

D8. LM. Tower of Pain. Attack the Pirate Captain. Weapon adds 2 advantages and -1eS. Accurate 1. Adversary 1. Def 1. 1 setback. 1 boost.: 3eP+3eA+2eB+2eF+1eC+1eD+1eS 7 successes, 1 advantage, 1 Light Side, 1 Dark Side
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1 DS to add 1 success for 8 successes.
3 advantages.

Jo'ren hits dealing 19 damage Breach 1 to the Captain.
2 advantages to active Linked for another 19 damage Breach 1.
If Captain is still up I'll use 1 advantage to Crit. Otherwise boost to next PC.

WT: 4/22
ST: 4/15
Defense: 2 Ranged/ 3 Melee
Player flip to upgrade if attacked.
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

The captain hisses, "Curses!" They are no more.
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Re: [Day 8 - LM] Tower of Power

Post by Cynella Alde »

OOC: I believe it's one minion group then Cynella. Or Jan rolling around.
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

The pirates look at each other and then back to the murder machines and the downed woman and decide that running is better than dying!

OOC: They flee if allowed, covering their tracks with covering fire to deter being chased.
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Re: [Day 8 - LM] Tower of Power

Post by Cynella Alde »

Assuming nobody else came about and Bizi remained safe, Cynella spun her gun then slammed it into the holster. Just like I practiced. One forced laugh escaped her.

Her eyelashes flickered and then composure returned to her. She headed over to Jan and injected stimpacks, one after another, into her. "Hey, hey, we need to make that deal between Kuat and Czerka. Then you and Luci are going to raise a kid with a lot of issues. Make sure you come to her Ithorian interpretative dance recital, at least."

---

2 Stimpacks for 11 Wounds (Stimpack Specialization)
I assume Jan is still unconscious though.
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Re: [Day 8 - LM] Tower of Power

Post by Jo'ren Rath »

Jo'ren moves over to Jan as well but keeps his saber up in case of stray bolts that need reflecting. Once the pirates have fled he shuts it down and looks at Jan for signs of life. "No time for surgery, sorry about this."

He hefts Jan over one broad shoulder. "Better take her gun too." Then he looked at the ortolan.

"Okay Bizi, let's blow this place and go home. Well, blow it once we're clear anyway. You ready?"
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Re: [Day 8 - LM] Tower of Power

Post by Dapper Dog »

Bizi gives a thumbs up, "You got it, King!"

[Screenwipe to heroes making a mad dash as the glacier plateau explodes with fire and ice our heroes diving for heroic cover!]

OOC: Mission Success.
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