With some free time and power levels back up, Remmington decides to get some work done on the ship while he can. He takes a moment to relax himself before he gets buried in his work. Thankfully the repairs go by with excellent results.
/ Recover Strain. Cool/Presence. 1eP+1eA =
1 success, 2 advantage
-1 Strain
Repairing hull dmg on Skidbladnir. Mechanics/Int @ Avg. Custom Tool Kit. Ally assist. Inventor. Intuitive Improvements. Inadequate Power +1 Difficulty. Master Artisan -1 Difficulty. 4eP+1eA+3eB+2eF+2eD =
5 successes, 2 advantage, 1 Triumph, 3 Dark Side
Hull dmg completely fixed.
+2 Strain
Advantage to maybe recover Strain?
Triumph for...
- Remmington Balmung
- Posts: 926
- Joined: Wed Aug 03, 2022 12:58 pm
Back on the Rocks [D2 EA]
Sith | Human | Duelist | Mechanic | Slicer | Scar | Exp 3
"My life for the Empire."
Carries: Backpack, Datapad, Glow Rod, ARC Trooper Armour, Lightsaber - Gram (White-Red), Lightsaber [Disguised] - Hrotti (White), Load-Bearing Gear, Respirator, Scanner Goggles, Thermal Cloak, Utility Belt
Ship: Skidbladnir. Ally - Hild Godslayer
"My life for the Empire."
Carries: Backpack, Datapad, Glow Rod, ARC Trooper Armour, Lightsaber - Gram (White-Red), Lightsaber [Disguised] - Hrotti (White), Load-Bearing Gear, Respirator, Scanner Goggles, Thermal Cloak, Utility Belt
Ship: Skidbladnir. Ally - Hild Godslayer