[D1 MM] Hothspitality (Omandri Lost and Found)
Posted: Fri Aug 12, 2022 6:35 am
Cold. Deep cold. This was the first thing omandri became aware of, A deep bone chilling cold. Welcome to Hoth.
Then came pain "AHHHHHH!" His eyes flew open and he reflexively tried to pull his arm in but the ot just dragged limply toward him. He took time and deep breaths the pain was excruciating but duller than it should have been. He could thank the cold for that.
He gingerly touched his arm wincing and sucking breath between his teeth every so often Distal humerus fracture, possible olecranon fracture. Clean break on the humerus, possible bone fragment in the elbow. Well his arm was going to be useless until he could get proper medical care. For now he needed it to just set so nothing got messed up while he went to the beacon.
He looked to his surroundings, crash landing he was in the main common area. Seems he was thrown from the cockpit jostled a bit and landed and here. The ship was at about a 30 degree angle nose to the sky. He stood shakily and got things together that he'd need. Grabbing a backpack with medical supplies, an emergency shelter and some rations. No idea how far out he was.
He fished for a pill, one he had refined other the years to increase cerebral blood flow and aid attention and cognitive function. It always caused a slight headache as it kicked in but he was thinking much clearer now.
He tool time to make a rudimentary sling just something to immobilize the break for the journey.
He threw a Thermal cloak around his shoulders as best he could strapping the back pack across his chest he opened the door eventually to the howling, wing and ice of Hoth.
After a minute he had a decent idea of where he was and set off in the direction he thought the wastes hoping he was going the right way.
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MM event stim application increase int hard medicine roll: 2eP+3eA+3eD 1 success, 3 advantage
Int +1 for the scene take 4 strain. Spend adv to heal strain
MM event knowledge outerrim hard check intelligence 2 setback from weather: 6eA+3eD 5 successes, 4 threat
Success make it back next time slot 4 threat
MM event equipment failure: 1eF 1 Light Side
No equipment damage
Then came pain "AHHHHHH!" His eyes flew open and he reflexively tried to pull his arm in but the ot just dragged limply toward him. He took time and deep breaths the pain was excruciating but duller than it should have been. He could thank the cold for that.
He gingerly touched his arm wincing and sucking breath between his teeth every so often Distal humerus fracture, possible olecranon fracture. Clean break on the humerus, possible bone fragment in the elbow. Well his arm was going to be useless until he could get proper medical care. For now he needed it to just set so nothing got messed up while he went to the beacon.
He looked to his surroundings, crash landing he was in the main common area. Seems he was thrown from the cockpit jostled a bit and landed and here. The ship was at about a 30 degree angle nose to the sky. He stood shakily and got things together that he'd need. Grabbing a backpack with medical supplies, an emergency shelter and some rations. No idea how far out he was.
He fished for a pill, one he had refined other the years to increase cerebral blood flow and aid attention and cognitive function. It always caused a slight headache as it kicked in but he was thinking much clearer now.
He tool time to make a rudimentary sling just something to immobilize the break for the journey.
He threw a Thermal cloak around his shoulders as best he could strapping the back pack across his chest he opened the door eventually to the howling, wing and ice of Hoth.
After a minute he had a decent idea of where he was and set off in the direction he thought the wastes hoping he was going the right way.
-------------
MM event stim application increase int hard medicine roll: 2eP+3eA+3eD 1 success, 3 advantage
Int +1 for the scene take 4 strain. Spend adv to heal strain
MM event knowledge outerrim hard check intelligence 2 setback from weather: 6eA+3eD 5 successes, 4 threat
Success make it back next time slot 4 threat
MM event equipment failure: 1eF 1 Light Side
No equipment damage