Survival on Hoth
Posted: Wed Aug 03, 2022 8:47 am
Survival on Hoth as far as the characters are concerned will be tracked through their use of power at Echo Station and if the group chooses to expand the station it will take more power to allow other facilities to come online. Hoth is a dangerous world for sentient beings and extremely hostile to most life with it’s extreme cold and weather conditions. Travel is extremely dangerous even utilizing technology, and the vast frozen graveyards of ships dotting the planet attest to the myriad dangers.
For the purposes of this game Survival at Echo Base will be focused around one factor: Power. Players will have a chance through role play, events, and direct player action to affect the increase or decrease of Power. There will also be daily events that have minor or major affects on daily survival, these will start on Day 2 and run through Day 9.
Power is rated rated by grades from worst to best; Depleted, Critical, Inadequate, Nominal, and Surplus and the ratings can change at the end of the game day. Echo Base begins at Depleted.
Depleted: Power is nearly non-existent, and basically provides no benefit or service and in fact due to the deficit is providing a hinderance to the players and denizens of Echo Base. Fixing this shortfall in Power should be an immediate priority. Power at this level applies an increase of three to the difficulty, to a max of Formidable then apply upgrades as normal and upgrades the difficulty once to affected rolls that take place around the base and on patrols due to lack of power for external sensors.
Critical: Power is in dire straits and is probably dangerously close to be exhausted or failing. Fixing this shortfall should be high on the list of priorities of the expedition. Power at this level apply an increase of two to the difficulty, to a max of Formidable then apply upgrades as normal and upgrades the difficulty once to affected rolls that take place around the base and on patrols due to low power for external sensors.
Inadequate: Power is not in abundance but there is ample amount for emergency reserves and has a minimal effect on the survival of the expedition. There is a matter of concern, but it is not immediate or pressing. Power at this level apply a single increase to the difficulty, to a max of Formidable then apply upgrades as normal to affected rolls that take place around the base and on patrols due to lack of power for external sensors.
Nominal: Power is in abundance and easily accessible. No penalties are applied to any rolls as long as Power stays at this level.
Surplus: In this rare case there is more than enough Power, to the point that there is little danger of exhaustion. Power at this level applies a single free decrease to the difficulty of checks/rolls that take place around the base and on patrols due to an abundance of power reserves for external sensors.
For the purposes of this game Survival at Echo Base will be focused around one factor: Power. Players will have a chance through role play, events, and direct player action to affect the increase or decrease of Power. There will also be daily events that have minor or major affects on daily survival, these will start on Day 2 and run through Day 9.
Power is rated rated by grades from worst to best; Depleted, Critical, Inadequate, Nominal, and Surplus and the ratings can change at the end of the game day. Echo Base begins at Depleted.
Depleted: Power is nearly non-existent, and basically provides no benefit or service and in fact due to the deficit is providing a hinderance to the players and denizens of Echo Base. Fixing this shortfall in Power should be an immediate priority. Power at this level applies an increase of three to the difficulty, to a max of Formidable then apply upgrades as normal and upgrades the difficulty once to affected rolls that take place around the base and on patrols due to lack of power for external sensors.
Critical: Power is in dire straits and is probably dangerously close to be exhausted or failing. Fixing this shortfall should be high on the list of priorities of the expedition. Power at this level apply an increase of two to the difficulty, to a max of Formidable then apply upgrades as normal and upgrades the difficulty once to affected rolls that take place around the base and on patrols due to low power for external sensors.
Inadequate: Power is not in abundance but there is ample amount for emergency reserves and has a minimal effect on the survival of the expedition. There is a matter of concern, but it is not immediate or pressing. Power at this level apply a single increase to the difficulty, to a max of Formidable then apply upgrades as normal to affected rolls that take place around the base and on patrols due to lack of power for external sensors.
Nominal: Power is in abundance and easily accessible. No penalties are applied to any rolls as long as Power stays at this level.
Surplus: In this rare case there is more than enough Power, to the point that there is little danger of exhaustion. Power at this level applies a single free decrease to the difficulty of checks/rolls that take place around the base and on patrols due to an abundance of power reserves for external sensors.