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Re: GM Questions

Posted: Sat Sep 03, 2022 8:17 am
by Darth Bellious
I think I know how it works then. In the event, if on third roll I upgrade twice, it's 2C. Then Master of Shadows decreases difficulty, so it's 1C. If decrease was first, and upgrade second it'd be 1C+1D, but the first method is right. Correct?

Re: GM Questions

Posted: Sat Sep 03, 2022 8:31 am
by Dapper Dog
The first method is right, you build first and then decrease after modifiers. So if you started at 2eD then upgrade twice to 2eC then reduced by two to minimum of Easy it would be 1eC since upgrade counts as two dice.

Or that's how I have been doing it.

Re: GM Questions

Posted: Sat Sep 03, 2022 10:03 am
by Baesal Zyn

Re: GM Questions

Posted: Sat Sep 03, 2022 10:09 am
by Lucinia Malveaux
What happens if I YEET the power plant? Can we hide in this hole and not die from the blast?

Re: GM Questions

Posted: Sat Sep 03, 2022 10:24 am
by Dapper Dog
Lucinia Malveaux wrote:
Sat Sep 03, 2022 10:09 am
What happens if I YEET the power plant? Can we hide in this hole and not die from the blast?
Sure, poor Ortolans though.

Re: GM Questions

Posted: Sat Sep 03, 2022 10:30 am
by Lucinia Malveaux
Dapper Dog wrote:
Sat Sep 03, 2022 10:24 am
Sure, poor Ortolans though.
Ah, it would kill all of them too?

I mean, for Luci, that's only KINDA a consideration, but I should discuss it with the committee.

Re: GM Questions

Posted: Sat Sep 03, 2022 10:49 am
by Hacha Tsuko
So, we've already hit top end successes on the Syrian's Revenge.

Can we add a stretch goal of counterattacking?

Re: GM Questions

Posted: Sat Sep 03, 2022 11:24 am
by Dapper Dog
Like what? Stretch goal can be reached with 60 more, I am open to suggestions.

Re: GM Questions

Posted: Sat Sep 03, 2022 11:40 am
by Nudimsu
Maybe push them back so hard that the whole assault was a net loss for the pirate forces, giving us some sort of morale boost die for d9?

Re: GM Questions

Posted: Sat Sep 03, 2022 11:42 am
by Dapper Dog
Nudimsu wrote:
Sat Sep 03, 2022 11:40 am
Maybe push them back so hard that the whole assault was a net loss for the pirate forces, giving us some sort of morale boost die for d9?
I like that, sure.

Get to 126 then.

Re: GM Questions

Posted: Sat Sep 03, 2022 11:43 am
by Nudimsu

Re: GM Questions

Posted: Sat Sep 03, 2022 2:15 pm
by Breela Po
Do we know about the powerplant by MA? Know that it was our side that blew it up?

Re: GM Questions

Posted: Sat Sep 03, 2022 2:19 pm
by Dapper Dog
Breela Po wrote:
Sat Sep 03, 2022 2:15 pm
Do we know about the powerplant by MA? Know that it was our side that blew it up?
Too chaotic, maybe later in the day.

Re: GM Questions

Posted: Sun Sep 04, 2022 4:05 am
by Remmington Balmung
Just wondering if doing a base renewal on the Common Area is a good/doable idea after the Syrian attack.

Purpose would be to
1. Fortify base more and give places for people to take cover and defend easier
2. Set up area for the sick to keep the flu from spreading. Maybe separate nurse area if we have room for our healers to diagnose and treat patients so we don't overload the med bay.

Re: GM Questions

Posted: Sun Sep 04, 2022 4:09 am
by Darth Bellious
Will, when and how the death of Baras and Sylvain be known?

Re: GM Questions

Posted: Sun Sep 04, 2022 7:05 am
by Dapper Dog
Remmington Balmung wrote:
Sun Sep 04, 2022 4:05 am
Just wondering if doing a base renewal on the Common Area is a good/doable idea after the Syrian attack.

Purpose would be to
1. Fortify base more and give places for people to take cover and defend easier
2. Set up area for the sick to keep the flu from spreading. Maybe separate nurse area if we have room for our healers to diagnose and treat patients so we don't overload the med bay.
Yeah I know I said none but sure, that makes sense.
Darth Bellious wrote:
Sun Sep 04, 2022 4:09 am
Will, when and how the death of Baras and Sylvain be known?
I am sorting that out, probably not before the evening... the thread is kind of ongoing, as I am unsure what the Jedi will do. It really depends. I could say anyone close to Sylvain as a Force User or Baras for that matter may feel something, star wars vibes?

Re: GM Questions

Posted: Sun Sep 04, 2022 8:40 am
by Layne Hoshin
I think you could only heal crits once per day from a medicine check, right? What about wounds? If that's also a once per day thing, then is it possible to benefit from a medicine check and then maybe some could heal use the Heal/Harm force power for an additional healing of wounds?

Re: GM Questions

Posted: Sun Sep 04, 2022 8:43 am
by Dapper Dog
I think so, it's been awhile, let's say sure.

Re: GM Questions

Posted: Sun Sep 04, 2022 11:23 am
by Layne Hoshin
Looking for Darth Irrej here: viewtopic.php?f=15&t=816

Re: GM Questions

Posted: Sun Sep 04, 2022 11:39 am
by Breela Po
Would Thy be available LA?

Re: GM Questions

Posted: Sun Sep 04, 2022 12:09 pm
by Dapper Dog
Breela Po wrote:
Sun Sep 04, 2022 11:39 am
Would Thy be available LA?
Yes.

Re: GM Questions

Posted: Sun Sep 04, 2022 12:49 pm
by Baesal Zyn
Have the ships been damaged in the assault?

Re: GM Questions

Posted: Sun Sep 04, 2022 12:51 pm
by Dapper Dog
Superficial damage.

Re: GM Questions

Posted: Sun Sep 04, 2022 1:04 pm
by Breela Po
Dapper Dog wrote:
Sun Sep 04, 2022 12:09 pm
Breela Po wrote:
Sun Sep 04, 2022 11:39 am
Would Thy be available LA?
Yes.
Feel free to smack her around some

Re: GM Questions

Posted: Sun Sep 04, 2022 5:53 pm
by Galen Panteer
When you have time.

viewtopic.php?p=16425#p16425