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Re: GM Questions

Posted: Fri Sep 02, 2022 6:13 am
by Dapper Dog
I would prefer by the end of Day 9.

Re: GM Questions

Posted: Fri Sep 02, 2022 10:06 am
by Remmington Balmung
Is this okay for a Triumph?

Also, to clarify, do we need 6 Success to complete this patrol?

Re: GM Questions

Posted: Fri Sep 02, 2022 10:08 am
by Dapper Dog
You only need four.

Re: GM Questions

Posted: Fri Sep 02, 2022 10:55 am
by Layne Hoshin
Hanging out with Daz before everything explodes, if possible: viewtopic.php?f=61&t=780

Re: GM Questions

Posted: Fri Sep 02, 2022 2:36 pm
by Baesal Zyn
Can I have Zash here? viewtopic.php?f=88&t=785

Re: GM Questions

Posted: Fri Sep 02, 2022 4:13 pm
by Darth Bellious
How long do we have for deciding on war involvement? I'd like to see how things play out on Hoth before making a call.

Re: GM Questions

Posted: Fri Sep 02, 2022 4:17 pm
by Nudimsu
Darth Bellious wrote:
Fri Sep 02, 2022 4:13 pm
How long do we have for deciding on war involvement? I'd like to see how things play out on Hoth before making a call.
Dapper Dog wrote:
Fri Sep 02, 2022 6:13 am
I would prefer by the end of Day 9.
;)

Also, I'm trying to finalize my xp purchases. Will there be another vehicle combat in this game?

Re: GM Questions

Posted: Fri Sep 02, 2022 8:05 pm
by Garth Thul
Regarding Syrians Sweet Revenge.

Can we use advantages to reduce wounds on all modes? Or just on Run Away?

Re: GM Questions

Posted: Fri Sep 02, 2022 8:15 pm
by Dapper Dog
Sure all modes.

Re: GM Questions

Posted: Fri Sep 02, 2022 8:20 pm
by Riss
From an IC planning perspective, is it sensible for someone of Riss' caliber to show up for The Queen's Man? Or is this planned as something far more heavily martial that sending her wouldn't make much sense.

Re: GM Questions

Posted: Fri Sep 02, 2022 8:24 pm
by Dapper Dog
Riss wrote:
Fri Sep 02, 2022 8:20 pm
From an IC planning perspective, is it sensible for someone of Riss' caliber to show up for The Queen's Man? Or is this planned as something far more heavily martial that sending her wouldn't make much sense.
I try not to get involved in these decisions if you think your skills may be of use go for it. It does not have to be a combat, but it could be a combat.

Re: GM Questions

Posted: Fri Sep 02, 2022 8:27 pm
by Riss
I only ask in the case of avoiding having someone show up dressed for a cocktail party when it's a pool party kinda thing. Considering the range of it, I will give it due thought!

Thank you.

Re: GM Questions

Posted: Fri Sep 02, 2022 8:28 pm
by Dapper Dog
It's a pirate town that hates you, so yeah.

Re: GM Questions

Posted: Fri Sep 02, 2022 9:18 pm
by Cynella Alde
So for Syrian's Revenge, we can stop rolling. Does that mean we don't need to run away to stop taking wounds?

Re: GM Questions

Posted: Fri Sep 02, 2022 9:20 pm
by Dapper Dog
Cynella Alde wrote:
Fri Sep 02, 2022 9:18 pm
So for Syrian's Revenge, we can stop rolling. Does that mean we don't need to run away to stop taking wounds?
You could roll once and quit if you want.

Re: GM Questions

Posted: Fri Sep 02, 2022 9:51 pm
by Katarzyna Panteer
Zakuulian Walker fight

Cool or Vigilance for initiative?

Re: GM Questions

Posted: Fri Sep 02, 2022 9:54 pm
by Lucinia Malveaux
Captain Syrian wrote:
Fri Sep 02, 2022 7:49 pm
  • Run Away!: The player gets out of there in a hurry make a Resilience or Coordination check to avoid being harmed or suffer the players Toughness plus four wounds in damage during the escape. Every 2 Advantage can be used to reduce wounds taken by one, 2 Threat increase wounds taken by one, and a Despair means they suffer at least one wound and a Critical Injury. They flee into the wastes and avoid any further harm. Those with Normal morality suffer 2 conflict if they choose this.
Difficulty on this?

Re: GM Questions

Posted: Fri Sep 02, 2022 9:56 pm
by Dapper Dog
Average.

Re: GM Questions

Posted: Fri Sep 02, 2022 11:56 pm
by Lucinia Malveaux
A number of questions, all of which have to do with Move. I do apologize for the extra work; Move is dumb!

1) What is the biggest Sil of object I can throw?

2) Is there anything I can pull off of the walker? Guns, doors, legs? Luci does have the ability that lets her tear things off.

3) Is yeeting the Walker any sort of resisted roll, or just based on the normal difficulty for Move?

4) If I tip it over, will it lie there twitching? Is it in the hot sun? Why aren't you helping?

5) Is it possible to toss it straight up? What would that do?

6) In desperation, can I chuck the power plant into it?

Re: GM Questions

Posted: Sat Sep 03, 2022 12:06 am
by Dapper Dog
1. It depends on how many pips you can generate but you should call what size you intend to move before you do it. You can't roll then determine what you can Move.

2. Maybe weapons sure, lets say they need to generate at least Silhouette 2 for the force of pulling it off, to mimic ripping off bolts and such.

3. Minions usually don't need a contested roll but above that yes its a Discipline check versus the silhouette as difficulty, as a combat check I have this affected by Adversary.

4. It can be knocked prone, but it can stand up.

5. Depends on how high you can move it, probably collision rules used.

6. Power plant is probably silhouette 5 or larger, so maybe?

Re: GM Questions

Posted: Sat Sep 03, 2022 2:26 am
by Darth Bellious

Re: GM Questions

Posted: Sat Sep 03, 2022 6:48 am
by Layne Hoshin
For the Syrian event, soak still applies? So with Layne's high soak, she just takes the value exceeding her soak plus the pierce value?

edit: And possibly relevant to the above; does layne finally have her stuff with her?

Re: GM Questions

Posted: Sat Sep 03, 2022 7:16 am
by Darth Bellious
What applies first, GM upgrades or players decreases of difficulty?

Re: GM Questions

Posted: Sat Sep 03, 2022 8:03 am
by Dapper Dog
Layne Hoshin wrote:
Sat Sep 03, 2022 6:48 am
For the Syrian event, soak still applies? So with Layne's high soak, she just takes the value exceeding her soak plus the pierce value?

edit: And possibly relevant to the above; does layne finally have her stuff with her?
She is allowed her armor.

Re: GM Questions

Posted: Sat Sep 03, 2022 8:11 am
by Dapper Dog
Darth Bellious wrote:
Sat Sep 03, 2022 7:16 am
What applies first, GM upgrades or players decreases of difficulty?
Build the difficulty first then apply the lowered difficulty after you applied upgrades to the roll.

Or just tell me what your issue is, if still confused like what modifiers you are dealing with.