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Re: GM Notes

Posted: Tue Aug 16, 2022 11:40 am
by Dapper Dog
Obligation was only capped at game start, it can go higher now in play.

Re: GM Notes

Posted: Tue Aug 16, 2022 6:56 pm
by Dapper Dog
Rules Adjustment: viewtopic.php?f=4&t=456

Re: GM Notes

Posted: Wed Aug 17, 2022 7:30 am
by Dapper Dog

Re: GM Notes

Posted: Thu Aug 18, 2022 1:52 pm
by Dapper Dog
Time Skip

There will be a short, about 20 day time skip between Day 3 and Day 4, during that time the players will be engaged in aiding the base and such. I was going to create an event but I will move it to the following morning at the start of the time skip and have it off screen.

Re: GM Notes

Posted: Sat Aug 20, 2022 10:35 am
by Dapper Dog
If you feel I missed a moment of Conflict, for Force users, let me know, please only report your own characters in this matter.

Conflict is not so much I did good or bad thing as a moment of strong psychological importance that could affect the character's psyche, resolve, or sense of self.

Re: GM Notes

Posted: Sat Aug 20, 2022 8:38 pm
by Dapper Dog
Game change will be later tonight or first thing in the morning, small break.

Re: GM Notes

Posted: Sun Aug 21, 2022 9:53 am
by Dapper Dog
Day 4 started, be back later.

Re: GM Notes

Posted: Mon Aug 22, 2022 4:38 pm
by Dapper Dog
If I have missed a post do PM me, either here or on Discord or if you need more adjudication.

Re: GM Notes

Posted: Tue Aug 23, 2022 9:28 am
by Dapper Dog
Day 5 will be a busy one, with a continuation of the Miss Calculation plot, possible slave shenanigans, and Nathema, that last one could slip to Day 6, but we shall see.

Re: GM Notes

Posted: Wed Aug 24, 2022 5:53 pm
by Dapper Dog
Day 5 events will open at Day change.

Re: GM Notes

Posted: Thu Aug 25, 2022 5:38 am
by Dapper Dog
All events are open.

Re: GM Notes

Posted: Fri Aug 26, 2022 11:06 am
by Dapper Dog

Re: GM Notes

Posted: Sat Aug 27, 2022 9:29 pm
by Dapper Dog
Do note Power changes and the bonus from Hydroponics is gone.

Re: GM Notes

Posted: Mon Aug 29, 2022 10:18 am
by Dapper Dog
There will be another time gap of about fifteen days between Day 6 and Day 7, anything minor you wish to accomplice i.e. not crafting stuff, but personal tasks let me know.

Re: GM Notes

Posted: Tue Aug 30, 2022 9:47 pm
by Dapper Dog
In the morning between 6 AM to 8 AM EST, I will be putting up two role play threads one limited to Empire and one limited to Republic.

Have fun it's the final countdown.

Re: GM Notes

Posted: Wed Aug 31, 2022 7:34 am
by Dapper Dog

Re: GM Notes

Posted: Thu Sep 01, 2022 7:41 am
by Dapper Dog

Re: GM Notes

Posted: Fri Sep 02, 2022 10:04 am
by Dapper Dog
Threads for Day 8
  • Destruction of the Ortolan Plant Attack - LM
  • Attack on Tower - LM
  • [Redacted] - MA
  • Friendly Chat with Baras and Friends - MA
  • Confrontation at Junk City - MA

Re: GM Notes

Posted: Fri Sep 02, 2022 10:08 am
by Dapper Dog
Threads for Day 9
  • The Big Heist - EE
Other events are variable based on results from Day 8.

Re: GM Notes

Posted: Fri Sep 02, 2022 11:21 am
by Dapper Dog
I saw some people use it, the meal bonus is gone due to influx of refugees. No food bonus.

Re: GM Notes

Posted: Fri Sep 02, 2022 5:36 pm
by Dapper Dog
Day change in about 3.5 hours.

Re: GM Notes

Posted: Mon Sep 05, 2022 6:34 pm
by Dapper Dog
Communication offworld, outside of the pirate camp it can be attempted. Kind of, make a Computers check versus 2eC+2eD+1eS to attempt an offworld communication.

This is as of the early afternoon on Day 8.

Re: GM Notes

Posted: Wed Sep 07, 2022 1:01 pm
by Dapper Dog
Busy work day will get things rolling as soon as able.

Re: GM Notes

Posted: Wed Sep 07, 2022 4:39 pm
by Dapper Dog
Victims of your own success, so not as much today but there yo go.