Search found 1894 matches
- Mon Aug 01, 2022 10:16 am
- Forum: Game Rules
- Topic: Obligation
- Replies: 6
- Views: 665
Re: Obligation
Obligation Due to the fact that Obligation is bit modified for this game, think it is best we keep it simple so you can take the option for XP or credits but only one once for new players so say you go for 20 Obligation you can do either the 10 option for XP or the 5 option and then you can do eith...
- Mon Aug 01, 2022 10:15 am
- Forum: Game Rules
- Topic: Obligation
- Replies: 6
- Views: 665
Obligation
Obligation So this game will use the Obligation rules as listed in Edge of the Empire, with some minor tweaks. Each player will begin with 5 Obligation, new and reprised characters. From there players can increase their starting Obligation, new players can use the options in the book up to 20 Oblig...
- Mon Aug 01, 2022 10:11 am
- Forum: Game Rules
- Topic: Communications
- Replies: 0
- Views: 304
Communications
First off for languages, you can decide what languages you understand. Droids tend to understand most spoken languages in the galaxy. So this is really up to the player to decide if they understand or not. Second communication via communicator is a thing. This will allow some players to be in more t...
- Mon Aug 01, 2022 10:10 am
- Forum: Game Rules
- Topic: Powerbases
- Replies: 0
- Views: 318
Powerbases
Powerbases Some players in the first game were able to gather a powerbase, groups of people that can aid and support the character. They are NOT minions but they are generally well disposed to the character. Once per session the character can do one of three things with their Powerbase they can gai...
- Mon Aug 01, 2022 10:06 am
- Forum: Game Rules
- Topic: Vergences in the Force
- Replies: 0
- Views: 300
Vergences in the Force
Vergences are rare, not every world has a vergence but they do appear and if one finds such a place they can offer some benefits to Force users depending on the alignments. Minor Dark/Light Vergence: These are areas saturated with Force energy, Force users who are in such a place find their connecti...
- Mon Aug 01, 2022 10:04 am
- Forum: Game Rules
- Topic: Force Power Modification - Heal
- Replies: 0
- Views: 297
Force Power Modification - Heal
You can use Dark side to heal, it causes conflict when used on others as the Dark Side tends to be more about self preservation but it is possible. All the other limits apply and injuries Healed with dark side energy tend to leave scar tissue as you force the body to mend at an unnatural pace. You g...
- Mon Aug 01, 2022 10:03 am
- Forum: Game Rules
- Topic: Time Slots
- Replies: 0
- Views: 333
Time Slots
For the sake of this game there are 12 time slots in the day broken out into 2 hour blocks. This is based on Galactic Standard Time used by both Empire and Republic... plus the Outer Rim. For in character threads you can only ever have one thread in a time slot unless you have express GM permission....
- Mon Aug 01, 2022 10:02 am
- Forum: Game Rules
- Topic: Merchants and Shopping
- Replies: 2
- Views: 752
Re: Merchants and Shopping
http://ziost.fallenash.com/download/file.php?id=46 Jo runs a special Black Market shop that sets up for a few hours and then is gone. Unlike others though he advertises though various forms of media which means his shop can be found by anyone during the time slots it is open. This will usually only...
- Mon Aug 01, 2022 10:01 am
- Forum: Game Rules
- Topic: Merchants and Shopping
- Replies: 2
- Views: 752
Merchants and Shopping
Shopping and getting new equipment is a part of the heroic life and this game is no different. These rules supersede the old rules at Nar Shaddaa. In general a given shop/location will have a rarity cap, this will be clearly listed and means that gear above that cap cannot be bought at a legitimate ...
- Mon Aug 01, 2022 10:00 am
- Forum: Game Rules
- Topic: Money
- Replies: 0
- Views: 343
Money
A the start of each session roll 1d100 for extra credits and the second day of each session each player will earn 250 credits from their job, work, or stipends as free money they can use. This is a total of 750. A character can make a Knowledge Education or Underworld at Hard difficulty to increase ...
- Mon Aug 01, 2022 9:59 am
- Forum: Game Rules
- Topic: Mentors
- Replies: 0
- Views: 333
Mentors
Mentors Force users that have an experienced mentor, leader, or teacher can learn force abilities easier than normal due to the guidance of their mentor. This is represented mechanically by allowing the player to pick up one Force ability per game at a reduce cost, 5 xp discount, this only applies ...
- Mon Aug 01, 2022 9:58 am
- Forum: Game Rules
- Topic: Dice Rolling
- Replies: 1
- Views: 422
Dice Rolling
All dice rolls will be handled by orokos.com they have an expression system for the Star Wars game. Make sure to set the campaign to Hoth . Edge of the Empire - XeY, where Y is the first letter of the die type: Ability, Boost, Challenge, Difficulty, Force, Proficiency, or Setback. Edge of the Empire...
- Mon Aug 01, 2022 9:57 am
- Forum: Game Rules
- Topic: House Rules
- Replies: 0
- Views: 413
House Rules
Changes to Maneuvers : When taking cover as a Maneuver gain +1 Ranged defense that stacks with current defense. If a character takes a Guarded Stance they gain +1 Melee defense that stacks with current defense. This makes both maneuvers useful when armored if one wants to fight defensively. Critica...
- Mon Aug 01, 2022 9:55 am
- Forum: Character Creation
- Topic: Backgrounds
- Replies: 0
- Views: 351
Backgrounds
Character Creation will be standard as in the books, Age of Rebellion, Edge of the Empire, and Force and Destiny. Allowed species are all species from those books, Force and Destiny, plus those listed on this site. Specializations from the other books are allowed. Rules Mods: Every character in this...
- Mon Aug 01, 2022 9:54 am
- Forum: Character Creation
- Topic: Jedi and Sith Training
- Replies: 0
- Views: 325
Jedi and Sith Training
If a character is a Sith or Jedi, they have had extensive training with a Lightsaber, thus it is a class skill no matter the Force based career they choose from Force and Destiny . They gain Lightsaber (Brawn) as a class kill. An Unaligned Force User of a different tradition does not gain this bonus.
- Mon Aug 01, 2022 9:53 am
- Forum: Character Creation
- Topic: New Characters and Returning Characters
- Replies: 4
- Views: 852
Re: New Characters and Returning Characters
Name: Species: Background: Faction: (Imperial, Unaligned) Career: Specialization: Obligation: 5 Morality: 50 (Only if a Force User) Emotional Strength: Emotional Weakness: Force Rating: 1 (Only if a Force User from Force and Destiny) XP Total: XP Spent: Wounds: Strain: Ranged Defense: Melee Defense:...
- Mon Aug 01, 2022 9:53 am
- Forum: Character Creation
- Topic: New Characters and Returning Characters
- Replies: 4
- Views: 852
Re: New Characters and Returning Characters
Characters: Returning characters are free to reprise and new characters will be built on the standard point total and then add 370 experience points. All characters will start with 5 Obligation. Players can add 5 Obligation to start with a ship. New players will also receive one of the following: 4...
- Mon Aug 01, 2022 9:50 am
- Forum: Character Creation
- Topic: New Characters and Returning Characters
- Replies: 4
- Views: 852
New Characters and Returning Characters
Basic Character Creation Create your character as a starting character out of Force and Destiny, Edge of the Empire, or Age of Rebellion; ignore Duty, we are using only Obligation from Age of the Empire. Morality will be used only for Force Users, but you can only use the options for bonus XP or eq...
- Thu Jun 23, 2022 1:57 pm
- Forum: The Cast
- Topic: Major NPCs
- Replies: 8
- Views: 906
Major NPCs
What follows is the major list of NPCs available in this game.