Then the Imperial warship fell out of hyperspace.
“Kriff,” she muttered, and then added, “I thought we were facing pirates!”
“Intelligence never mentioned Imperial support, battle stations!” the Captain said.
Another officer shouted, “Multiple contacts coming from the planet… on intercept with us and the Imperial warship! Hyperdrives offline we are sustaining damage!”
The Captain ordered, “Senator get to safety, I need squadrons alert, we need to screen and someone get me a line back to command!”
“Communications jammed, this does not make sense!” another officer replied. “Inbound contacts, sir we have reports of boarding parties on Engineering!”
“What! Senator, get to safety,” the Captain said grimly and then added, “All hands, prepare for boarders.”
“I have a beacon on the surface, Republic distress call…” another officer shouted.
The Captain knew his duty, “I can’t ask any of you to stay but we are being overwhelmed. We need to buy time for the mission.”
Another officer said calmly, “Sir, we stay by your side.”
There was momentary silence of solidarity and the Captain continued barking orders, this was now a delaying action. They just had to buy time, as much as they could. That was their mission now.
Event Type: Main
Participants: Republic and Unaligned
Timeslots: Early Morning
Description: The ship is being boarded and although the pirates are not better trained they are tenacious and backed by powerful droids that are proving difficult to deal with. Alarm klaxons are blaring and all hands if they can need to find their way to the emergency pods or to their ships and make for the surface while interceptors attempt a delaying action.
The ship is lost, but with luck the mission can continue on the ground. There is an emergency beacon to follow but also a blizzard in that region of Hoth, so any travel by vehicle or foot will be perilous and dangerous.
Rules: Getting to the surface can be done via life pods or via a personal ship.
Escape via Life Pod: The player can make one of two rolls they can try and use their knowledge of terrain and the minor directional thruster to navigate towards the beacon and land on target through the storm or brace for impact; they cannot do both.
- Navigate: They can make an Astrogation or Survival check at Hard difficulty with two setback due to the blizzard conditions (3 purple dice and 2 black dice) and land at Echo Base in the next time slot, otherwise they land in the Icy Wastes and suffer 5 wounds, not soakable, and a critical injury for the hard landing.
- Brace for Impact: Make an Average Resilience or Coordination check (2 purple dice), but they are lost in the Icy Wastes. If they fail the roll they suffer 5 wounds, can be soaked, and a Critical Injury if the damage is not soaked.
Rewards/Outcome: The players either land in the Icy Wastes or Echo Base.