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Hacha Tsuko
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Opening Ship Combat Planning Thread

Post by Hacha Tsuko »

Dapper has given us notice that an opening event will include ship combat with a limit of four ships.

I figured it would make sense for people with ships to mention their interest or lack thereof before we get started.

I believe I speak for the Turtle crew to say that we are happy to throw our hat in the ring.
Duros | Faction: The Turtle (ok, so Unaligned) | Schmott Guy (or so he likes to think) | Bankor Vet
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Sylvain Torsin
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Re: Opening Ship Combat Planning Thread

Post by Sylvain Torsin »

My ship is standard and I have subpar flying skills. This is not my strong suit.

If someone needs someone to throw a leadership roll as part of a ship crew or something I might be able to be of assistance for a Sith ship.
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Dapper Dog
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Re: Opening Ship Combat Planning Thread

Post by Dapper Dog »

I have NPCs I can throw at it along side players. Drascovina, Bozr Thesk (Vestige), and [Redacted] are on standby.
Head GM | Darth Chocolate of the Sith | Duelist
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Garth Thul
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Re: Opening Ship Combat Planning Thread

Post by Garth Thul »

Keen to bring the heat.
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Nudimsu
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Re: Opening Ship Combat Planning Thread

Post by Nudimsu »

Hacha Tsuko wrote:
Thu Aug 11, 2022 4:32 pm
Dapper has given us notice that an opening event will include ship combat with a limit of four ships.

I figured it would make sense for people with ships to mention their interest or lack thereof before we get started.

I believe I speak for the Turtle crew to say that we are happy to throw our hat in the ring.
Blue Team standing by!
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Baesal Zyn
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Re: Opening Ship Combat Planning Thread

Post by Baesal Zyn »

The Star Moth is beautiful but stat-wise she's a normal freighter

I can serve as a mechanic, however
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Arsele Girard
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Re: Opening Ship Combat Planning Thread

Post by Arsele Girard »

SKILLS:
- Piloting (1p 3a)
- Gunnery (4a)
- Leadership (1p 3a)

Arsele's ship is capacity 2, with one weapon
[*]Front Mounted Light Laser Cannon (Fire Arc Forward); Range Close, Dam 5, Crit 3 (Pilot Controlled)
Unaligned? ▽ Smuggler ▽ Thief ▽ Dancer ▽ Bounty Hunter ▽ Human ▽ Alderaanian Noble ▽ Thot
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Darth Bellious
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Re: Opening Ship Combat Planning Thread

Post by Darth Bellious »

The Bitch is standard but I have things on Enhance to be decent in both piloting and shooting.
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lightsabre, pistol, full armour, thermal cloak, some supplies and gadgets

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Jan Melmoar
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Re: Opening Ship Combat Planning Thread

Post by Jan Melmoar »

Jan possesses a light cruiser with considerable armaments, she herself is a gunner of no small skill.

Folk are welcome to come aboard.
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Remmington Balmung
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Re: Opening Ship Combat Planning Thread

Post by Remmington Balmung »

My ship is nothing special. The only thing I can help with on a ship is as a mechanic.
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Omandri Rist
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Re: Opening Ship Combat Planning Thread

Post by Omandri Rist »

No one should let Omandri near a cockpit or Turret but he's got 1p4a1b mechanics roll with toolkit and possible 6 int for computers related stuff if people need a crew member
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Garth Thul
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Re: Opening Ship Combat Planning Thread

Post by Garth Thul »

Sparrow is smol.
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Languages: Basic, Aznuri, Binary
Gear: Racing suit, DR-45 Dragoon, Comlink, Bike Keys, Backpack, Aznuri Necklace, Lightsaber, Thermal Cloak
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Arsele Girard
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Re: Opening Ship Combat Planning Thread

Post by Arsele Girard »

Garth Thul wrote:
Thu Aug 11, 2022 6:11 pm
Sparrow is smol.
I mean, I'd much rather we have a small, well armed ship than a bulky freighter with one autoblaster.
Unaligned? ▽ Smuggler ▽ Thief ▽ Dancer ▽ Bounty Hunter ▽ Human ▽ Alderaanian Noble ▽ Thot
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Zeno Thul
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Re: Opening Ship Combat Planning Thread

Post by Zeno Thul »

I've got my scout ship to throw in the ring if the stats on that are useful for a battle.
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Arsele Girard
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Re: Opening Ship Combat Planning Thread

Post by Arsele Girard »

Zeno Thul wrote:
Thu Aug 11, 2022 6:35 pm
I've got my scout ship to throw in the ring if the stats on that are useful for a battle.
Just the standard scout ship?
Unaligned? ▽ Smuggler ▽ Thief ▽ Dancer ▽ Bounty Hunter ▽ Human ▽ Alderaanian Noble ▽ Thot
Equipment: Karflo Thinsuit, datapad, hold-out blaster, pouches, utility belt, stims, hunting goggles, wire, lockpicking tools
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Garth Thul
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Re: Opening Ship Combat Planning Thread

Post by Garth Thul »

Pilot 2a,2p,2f
Gunnery 4p,2f
Intuitive evasion
Sense upgrades.
Relevant talents
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Zeno Thul
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Re: Opening Ship Combat Planning Thread

Post by Zeno Thul »

Yep. Never did any modifications to it.

And other dedicated pilots will be better than me. But I could ride along with someone who has space and use battle meditation.
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Zayne Rist
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Re: Opening Ship Combat Planning Thread

Post by Zayne Rist »

Pilot - S/P - 2A+1P+3F
Leadership - 1A+2P
Gunnery - 3A

Have the Dynamic-class freighter no mods
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Arsele Girard
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Re: Opening Ship Combat Planning Thread

Post by Arsele Girard »

So, so far...

SHIPS:
  • The Turtle
    Garth's Sparrow
    Jan's Cruiser
    - for now, any number of scout/freighter ships could be in spot 4
PILOTS:
- Arsele*
- Bellious
- Garth
- Zayne

GUNNERY:
- Arsele
- Bellious
- Jan*
- Garth*

MECHANICS:
- Hacha
- Baesal
- Remmington
- Omandri

LEADERSHIP/ASSIST:
- Shyyyo
- Zeno
----------------------------------

Looks like the big bottleneck for now is pilots and gunners. I know having a pilot also doing the gunning is rough, so it seems like (for now) we'd have 2 pilots in Arsele and Zaybe, and 2 gunners in Jan and Garth, then Bellious wherever we need her with those.
Unaligned? ▽ Smuggler ▽ Thief ▽ Dancer ▽ Bounty Hunter ▽ Human ▽ Alderaanian Noble ▽ Thot
Equipment: Karflo Thinsuit, datapad, hold-out blaster, pouches, utility belt, stims, hunting goggles, wire, lockpicking tools
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Garth Thul
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Re: Opening Ship Combat Planning Thread

Post by Garth Thul »

Also, most of the smaller ships will probably only have 1 slot for crew, so pilot/gunner is the only option.
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Nudimsu
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Re: Opening Ship Combat Planning Thread

Post by Nudimsu »

I'm a pilot
Arsele Girard wrote:
Thu Aug 11, 2022 7:01 pm

PILOTS:
- Arsele*
- Bellious
- Garth
- Zayne
*waves*

Though it goes without saying I'll be piloting the Turtle.
Prirnu'dim'suazzo| Chiss | Pilot | Neutral | Sneaky Sneaky | Not a Hugger | Pilot of the Turtle | Judging You

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Hacha Tsuko
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Re: Opening Ship Combat Planning Thread

Post by Hacha Tsuko »

The Turtle crew is currently a four man squad

Pilot/Secondary Gunner-Nudisumu
Co-Pilot/Leadership-Durasay
Main Gunner-Pipka
Mechanic - Hacha
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Nudimsu
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Re: Opening Ship Combat Planning Thread

Post by Nudimsu »

Hacha Tsuko wrote:
Thu Aug 11, 2022 7:08 pm
The Turtle crew is currently a four man squad

Pilot/Secondary Gunner-Nudisumu
Image
Prirnu'dim'suazzo| Chiss | Pilot | Neutral | Sneaky Sneaky | Not a Hugger | Pilot of the Turtle | Judging You

Equipment: Concealed Weapons, Commlink, Stimpack, May Be Wearing a Sneak Suit
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Garth Thul
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Re: Opening Ship Combat Planning Thread

Post by Garth Thul »

Yeah....should read secondary pilot
Naval Officer * Human * Pilot * Force User * Blissful Betrothal * Massive Dork

Languages: Basic, Aznuri, Binary
Gear: Racing suit, DR-45 Dragoon, Comlink, Bike Keys, Backpack, Aznuri Necklace, Lightsaber, Thermal Cloak
Vehicles: Orosini Sparrow, Tallulah

Often seen with Major Miyi Thul.
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Jan Melmoar
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Re: Opening Ship Combat Planning Thread

Post by Jan Melmoar »

Jan’s ship is the Bottom Line. A Gozanti class light cruiser.

We have 6 weapons available (two quad lasers, four twin heavy laser cannons) for gunners.

Otherwise it’s a silhouette 5 speed 3 ship with abysmal handling, 5 armour and a decent chunk of hitpoints.
Czerka Corp Director | Human | Strictly Neutral | Decorated Veteran| Got What's Hers | Sharpshooter | Has a deputy |
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