[Day 2 - EM] Hoth Sludge Winter
Posted: Sun Aug 14, 2022 7:12 pm
General Zholyeva frowned at the sludge, the smell was made it so bad. She got the troops, Republic or Empire together and started handing out hydro-mops. This was not up to spec, not up to spec at all.
Get in there soldier and get the mission done.
Clean or Death.
Event Type: Side
Participants: All
Timeslots: Early Morning
Description: The hangar and maintenance area is covered in a layer of sludge, some has been cleaned off by an industrious chadra fan but still much of the area needs work done. General Zholyeva is leading the efforts to get this area cleaned in order.
This is dirty work, but with all hands on deck she hopes to get it in order.
Rules: Players that join this thread/event will gain a modifier for the rest of the day, see below.
Sludge Stench: Player suffers a setback and difficulty increases, by one, to all social rolls except Coercion. The player just smells bad, but is used to it and will wear off by Day 3. Persists through use of a refresher.
Players may choose one skill from the following list and make a roll, and want to accumulate successes, we want 40 successes for cleaning it and if reaching 55 successes then an additional reward can be unlocked. Players should keep track of successes and any Triumph rolled generates Three successes, success or fail. Despair though subtracts three successes, success or fail.
Also for every 3 Failures on the roll, reduce the total successes by 1. Every 2 Advantages can be used to boost the next ally and every 2 threat adds a setback to the next roll.
Skills that can be used: Athletics, Cool, Coordination, Discipline, Perception, Resilience, Skullduggery, or Vigilance. The difficulty for the roll is Average, plus an increase due to current Power boosts that to Hard, and two setback dice for the smell.
This works out to be (3eD+2eS) at base. GM will flip Destiny for each roll, so the total roll is (2eD+1eC+2eS). Due to the work of Pipka, the players start with 5 Successes, for the work he did over three time slots.
Rewards/Outcome: Hangar is cleaned up and orderly.
Get in there soldier and get the mission done.
Clean or Death.
Event Type: Side
Participants: All
Timeslots: Early Morning
Description: The hangar and maintenance area is covered in a layer of sludge, some has been cleaned off by an industrious chadra fan but still much of the area needs work done. General Zholyeva is leading the efforts to get this area cleaned in order.
This is dirty work, but with all hands on deck she hopes to get it in order.
Rules: Players that join this thread/event will gain a modifier for the rest of the day, see below.
Sludge Stench: Player suffers a setback and difficulty increases, by one, to all social rolls except Coercion. The player just smells bad, but is used to it and will wear off by Day 3. Persists through use of a refresher.
Players may choose one skill from the following list and make a roll, and want to accumulate successes, we want 40 successes for cleaning it and if reaching 55 successes then an additional reward can be unlocked. Players should keep track of successes and any Triumph rolled generates Three successes, success or fail. Despair though subtracts three successes, success or fail.
Also for every 3 Failures on the roll, reduce the total successes by 1. Every 2 Advantages can be used to boost the next ally and every 2 threat adds a setback to the next roll.
Skills that can be used: Athletics, Cool, Coordination, Discipline, Perception, Resilience, Skullduggery, or Vigilance. The difficulty for the roll is Average, plus an increase due to current Power boosts that to Hard, and two setback dice for the smell.
This works out to be (3eD+2eS) at base. GM will flip Destiny for each roll, so the total roll is (2eD+1eC+2eS). Due to the work of Pipka, the players start with 5 Successes, for the work he did over three time slots.
Rewards/Outcome: Hangar is cleaned up and orderly.